Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 13, 2007, 07:59 PM // 19:59   #21
Jungle Guide
 
Join Date: Nov 2006
Advertisement

Disable Ads
Default

Item decay? Does it add anything meaningful to the game? Does it add fun to the game? Is it even necessary?

You have your answer there.
The Ernada is offline   Reply With Quote
Old Apr 13, 2007, 08:02 PM // 20:02   #22
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

Quote:
Originally Posted by jkyarr
Did you just describe Skill Trainers?? Why do I have to farm for 1 platinum for each and every Factions and Nightfall skill I want my level 20 Prophecies character to be able to use?
Why indeed!

This sucks too.

Oh, and, a big bold NO for item decay. This game has enough gold sinks (mini-pets, armor, rare golds, etc) without needing another. (You think this stuff is cheap? Have you seen the prices on the uber-rare minipets, FoW armor, and uber-rare perfect golds? They ain't cheap, and are beyond most players means).

Can you imagine uber-rare Gold prices if they decayed overtime?

And Greens are cheap because they are supposed to be. If Greens were supposed to be rare, Anet would adjust the drop rates accordingly.

As for your argument that some people have millions of gold... wow. Big deal. I have, at the moment, about 6 k. That's it (I've spent a lot on mini-pets recently). I like the fact I don't NEED gold in Guild Wars.

I hope GW2 doesn't change that.
Mordakai is offline   Reply With Quote
Old Apr 13, 2007, 08:05 PM // 20:05   #23
Krytan Explorer
 
Fender's Avatar
 
Join Date: Aug 2005
Location: Ohio
Guild: XoO
Default

Absolutely horrible idea.
Fender is offline   Reply With Quote
Old Apr 13, 2007, 08:06 PM // 20:06   #24
Frost Gate Guardian
 
jkyarr's Avatar
 
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
Default

Quote:
Originally Posted by Deleet
It isn't?

We previously tried X idea and it sucked.
There does't seem to be anything new about my copy of idea X,
Then logically idea X will suck in my game Y.
Hence the purpose of #2....

The problem with your logic is that you're copying X... X=implementation
X<> concept... X=concept+effort to bring it into reality. It's the effort to put it in the games that have gone astray.

I might argue that it's an unneccessary level of complexity that takes too much effort on the part of the player to reasonably maintain while I stay on track with the story of the game... but that's purely a subjective point based in evaluating an implementation of the concept as well, since it makes assumptions about the level of effort required on the part of the player. Maybe there are more attractive things on the list to be added to GW2 because they'll provide more bang for the entertainment buck. If a highly sophisticated Item Decay system were implemented and it wasn't detracting from the way the game played would it even be noticed or appreciated? It doesn't seem that item decay attracts people to buy the game... so why do it?
jkyarr is offline   Reply With Quote
Old Apr 13, 2007, 08:12 PM // 20:12   #25
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by jkyarr
Did you just describe Skill Trainers?? Why do I have to farm for 1 platinum for each and every Factions and Nightfall skill I want my level 20 Prophecies character to be able to use?

My point is... a lot of things can be viewed the way you just described Item Decay. Bad implementations in other games is not an acceptable justification for being down on the concept.
Lots of things can serve as strawman...

Without context Skill traines look like uber grind (1+k skills at 1k each!), but there is one huge definite point you ignored: You can ignore them!

* Thats right, you only need ever buy 6 skills, you get cap sig for elite and res for free. Anything extra is ... extra. With decay systems, you dont repair item X times and then being able to forget about it forever.
* You are not required to go back every couple of hours to rebuy your skillset if you want to use it ... unlike item that needs to be repaired every day.
* You eventually buy them all ... after that, you are done, no more. Unlike decay where you need to go on and on and on.

you see, there is optionality and completability.
zwei2stein is offline   Reply With Quote
Old Apr 13, 2007, 08:14 PM // 20:14   #26
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

Quote:
Originally Posted by jkyarr
It doesn't seem that item decay attracts people to buy the game... so why do it?
QFT. That should end the discussion right there.

I find it odd you're arguing for this, when you are against other forms of grind (and, yes, decay would lead to grind because I would have to repeat steps in order to keep my weapon at peak condition, whatever those steps may be).

Why not add old age to our characters, so more we play them, the weaker and weaker they get until they die. That sounds like fun...
Mordakai is offline   Reply With Quote
Old Apr 13, 2007, 08:19 PM // 20:19   #27
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

I hate item decay ever since i have tried out WoW (which i dont play anymore) and i dont want it in GW. If GW2 turns out too much like WoW, im gonna stop playing it im srry to say....

/Nay
Dean Harper is offline   Reply With Quote
Old Apr 13, 2007, 08:32 PM // 20:32   #28
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by jkyarr
1. State (and explain) your opinion about item decay in MMOs. For it? Against it?
2. If interested, brainstorm a possible implementation methodology for a meaningful item decay system that works in a sensible way that players can accept.
3. Tell us, do you think Anet should put it in GW2?
1) Horsies say Neigh.
2) I am all for weapons and shields breaking after heavy use, say 500 swings of something. This keeps rare weapons as "collector items" and keeps a market of "use-able cheap items".
3) No
lyra_song is offline   Reply With Quote
Old Apr 13, 2007, 08:37 PM // 20:37   #29
Frost Gate Guardian
 
jkyarr's Avatar
 
Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
Default

well that seems like a pretty definitive community opinion... albeit hasty, Treebeard. I like concepts like this one that video games have just never quiet seemed to get right. I was mulling over what I think it would take to do it right the other day so I thought I'd invite others to do the same.... seems the verdict is in though.... leave defunct mechanics in the past.
jkyarr is offline   Reply With Quote
Old Apr 13, 2007, 08:40 PM // 20:40   #30
Banned
 
MirageMaster's Avatar
 
Join Date: Mar 2007
Location: EU
Default

No way i'd buy GW2 with item decay,enough of it in diablo2 >_>.
MirageMaster is offline   Reply With Quote
Old Apr 13, 2007, 08:47 PM // 20:47   #31
Wilds Pathfinder
 
Jongo River's Avatar
 
Join Date: Oct 2006
Default

I'd quite like the idea of bonuses (inscriptions and insignias) being like enchantments which wear down over time, but armour or weapons is questionable.

I did think at one point that a system involving "state of repair" and/or "quality of craftsmanship" would be more logical than the current "Reqs" weapons have, but in practice, it could simply be an unnecessary irritation.
Jongo River is offline   Reply With Quote
Old Apr 13, 2007, 08:48 PM // 20:48   #32
Wilds Pathfinder
 
Join Date: Jul 2006
Profession: W/Mo
Default

Decay come and me go home..
Enchanted Warrior is offline   Reply With Quote
Old Apr 13, 2007, 08:51 PM // 20:51   #33
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

/nay.... decay is gay.
clawofcrimson is offline   Reply With Quote
Old Apr 13, 2007, 08:52 PM // 20:52   #34
Wilds Pathfinder
 
Nanood's Avatar
 
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
Default

I hate the idea of decay.

Imagine going out farming gold to repair yr decaying sword which is decaying further just by taking it out to farm with.. HELL NO !!!!
Nanood is offline   Reply With Quote
Old Apr 13, 2007, 08:52 PM // 20:52   #35
Wilds Pathfinder
 
cthulhu reborn's Avatar
 
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
Default

Item decay is a crap idea...games are never going to be 100% realistic (just think of the travel time) and this is only an annoyance that you build in that serves no other purpose.
cthulhu reborn is offline   Reply With Quote
Old Apr 13, 2007, 09:04 PM // 21:04   #36
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I am 100% against weapon decay. It's one of the many aspects of other RPG (MMO and other) that really kept me from enjoying the game.
XvArchonvX is offline   Reply With Quote
Old Apr 13, 2007, 09:10 PM // 21:10   #37
Wilds Pathfinder
 
Jongo River's Avatar
 
Join Date: Oct 2006
Default

Look on the bright side - they could have a weapon polishing title.

Last edited by Jongo River; Apr 13, 2007 at 09:13 PM // 21:13..
Jongo River is offline   Reply With Quote
Old Apr 13, 2007, 09:10 PM // 21:10   #38
Furnace Stoker
 
Diddy bow's Avatar
 
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
Default

i never had a proplem with it in oblivion, but i guess guild wars 2 wont have the whole upgrade skills like this by doing them over and over (that would be a whole new topic) so if its really expensive ppl will hate it and if its cheap , whats the point? keep the new guys down?

/dunno if its implemented well id like it ^^
Diddy bow is offline   Reply With Quote
Old Apr 13, 2007, 09:31 PM // 21:31   #39
Banned
 
SPIRIT OF THE SEA's Avatar
 
Join Date: May 2006
Default

item decay=me quiting GW forever
SPIRIT OF THE SEA is offline   Reply With Quote
Old Apr 13, 2007, 09:31 PM // 21:31   #40
Krytan Explorer
 
Corinthian's Avatar
 
Join Date: Sep 2005
Default

In Ultima Online they ended up adding insane amounts of durability for rare items, so that you would never have to repair them. So adding something like durability only makes the game more tedious, it's a useless feature.
Corinthian is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:41 AM // 05:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("